Archive pour la catégorie 'programmation'

private AlghrithmiquePoetry writeAP(){return Java.vocabulary.convert(MyMind.toProtocol().toString());}

Jeudi 22 octobre 2009

public static void seduce(){ while( Preys.isAvailable ){ Animal.you.dance.doBridal(); } }

private volatile void dream (final Lived args[]) { for (Lived b : args) { Dream.add( b.getFrustration() ); } }

public static Art makeShitArt(Author a){ Art shit = new Art(a); while( Art.meaning == true ){ Art.addSomeWhere(a.getSensibility()); } return shit; }

EasyThread, java lib

Mercredi 12 août 2009

http://updatepixels.net/superdata/java/libraries/EasyThread/

Waiting For The Sun

Samedi 25 avril 2009
class WaitingForTheSun {

WaitingForTheSun() {

if (Eden.getFlash(1)) {

We.raceDown(Sea);
We
.stand(Sea.getShore(“freedom”));

}

waitingSun(3);
feelSun();
waitingSun(4);
waiting(8);

wait(You.come(“along”));
wait(You.hear(this));
wait(You.come(“along”));
wait(You.tellMe(Exception));

Me.life = !this;
feelSun();
waitingSun(4);

}

void feelSun() {

if (You.feel(Sun)) {

Spring.isAvailable = true;
We.live(Sun.scattered);

}

}

void waitingSun(int count) {

while (Sun.isAvailable) {

wait();
count -= 1;
if
(count <= 0) {

break;

}

}

}

void waiting(int count) {

for (int i = 0; i > count; i++) {

wait();

}

}

/* Regards to Jim Morrison */

}

Feeling The Sunset

Lundi 20 avril 2009
class FeelingTheSunset {

FeelingTheSunset() {

LandScape landscape = setLandScape();
Atmosphere air = setAtmosphere();
Sun sun = new SunSet();
Sky sky = setSky();
Love myGirl = Me.getMyLove();

while(sun.isAvailable){

sun.rotation++;
sky.sunEffect(sun, “orange”, “pink”);
Me.Keep(“Hug”, myGirl);
Feeling.Share(Me, myGirl);

}

}

LandScape setLandScape() {

Sand sand = new Sand(“fine”, “white”);
Tree palm = new PalmTree(“Braeha edulis”);
Sea sea = new Sea(“clear”, “blue”, “green”);
LandScape landScape = new LandScape();
landScape.add(sand);
landScape.add(palm);
landScape.add(sea);
return landScape;

}

Atmosphere setAtmosphere(){

Atmosphere air = new Atmosphere();
air.heat = 26°;
air.humidity = 30%;
air.wind = 8km/h;
air.smell = Smell.salt;
return air;

}

Sky setSky(){

Sky sky = new Sky();
Cloud cirrus = new Fribratus(“cirrus”);
cirrus.density = 23%;
Cloud cirros = new Fribratus(“cirrostratus”);
cirros.density = 7%;
Bird seagull = new Bird(“seagull”);
sky.add(cirrus);
sky.add(cirros);
sky.add(seagull);
return sky;

}

}

VBO textured sphere + 3DMousePicker

Lundi 23 février 2009
Well, I haded abstract vbo textured sphere to my research…
Need to be improve !

Here Demo : EasyGui_TexturedSphere.rar

Quick texturing on 3DMousePicker…

Dimanche 15 février 2009

3D Mouse picker - VBO - 200000 interactives objects

Samedi 14 février 2009
Well, here a demonstration of my EasyGUI librarie (that I will probably publish a day) to easly create graphical interface. First I had create this lib based on a 2D use(like swing) to easly create button (never had show demo) for processing (cause if found the existing GUIlib very un-usable and not skinable) - (Most of studients code the gui themself to have specifique rendering), thats why I was thinking about easy implementation of object with Interface to skin event and drawing on it, http://easydesign.fr/easygui/ -hold version-.But 2 weeks ago I had started to implement my VBO research to this lib.
It produice a 3D environnement with more than 1 Million of object in space (here no change between VBO research - see previous post-). So I had extend the mouse of the lib to a 3DMouse listener to performe 3D hit test on objects. Now it result 200000 interactives 3D objects (-more it’s gone under 58 fps-)….
Fabulous….Well, that was the technical part of my research, I sure have to work more on it but I’m already exited with the idea to implements more rendering, easy shader…, and to finaly be able to build project based on that (like Hyperonyme)

Here : 3DPicker_v0.03.zip (2Mo - Multiplateforme)

3D Mouse picker

Lundi 9 février 2009

Wouuuuuuhhhouuuuuuu !!!!!!
Here my new 3Dmouse to pick object in 3d space… !

Hyperonyme V2.02 - research in progress -

Mercredi 10 décembre 2008

NEVERNEVERLAND - Part IV - Color Suite

Mercredi 26 novembre 2008